Tomb Raider — 3do
But graphics? The 3DO struggled with texture mapping. Lara would have likely been a flat-shaded, gouraud-shaded mess. And the loading times? The 3DO’s 2x CD drive was notoriously slow. Every door in St. Francis’ Folly would have meant a 45-second load screen.
Somewhere, on a dusty dev kit in a forgotten storage unit, a low-poly Lara is still waiting to jump over that first chasm. tomb raider 3do
Think about that. For decades, lost games like Star Fox 2 or SimCity NES have been rescued from old dev carts. But Tomb Raider on 3DO remains a complete phantom. There are no leaked QA discs. No grainy magazine screenshots beyond the standard promotional art. No "Build from August 12th" floating around a Russian forum. But graphics
But the official reason?
Rumors persist that the port was actually running—albeit poorly. Frame rates in the single digits. Severe texture warping. The developers reportedly looked at the PS1’s dedicated geometry transformation engine, looked back at the 3DO’s general-purpose CPU, and threw in the towel. And the loading times