Weight Gain Html Games May 2026

.stat-value font-size: 2rem; font-weight: 800; color: #ffcf8a; line-height: 1; font-family: monospace;

addNode("cream_puff", "The cream puff tower is legendary! Maya eats six herself. She's now visibly plumper, with a soft tummy and dimpled thighs. She embraces her new shape, feels powerful and beautiful. Endings await: 'The Voluptuous Vixen' path.", [ text: "💖 Accept this gorgeous new body forever", nextNode: "ending_plush_queen", weightDelta: 0, emoji: "👑" , text: "🍬 More is more — legendary dessert tour", nextNode: "ending_supreme", weightDelta: 5, emoji: "🍨" ] ); weight gain html games

// apply node's immediate weight modification (if any) if (node.weightDelta && node.weightDelta !== 0) modifyWeight(node.weightDelta); She embraces her new shape, feels powerful and beautiful

// reset game fully function resetGame() currentWeight = 12; currentNodeId = "start"; updateWeightUI(currentWeight); // reload start node without extra weight mod from previous state? we need to load fresh, but start node weightDelta 0. // but careful: we need to clear any residual "node weightDelta" by reloading start directly. const startNode = storyNodes["start"]; if (startNode) currentStoryElement.innerHTML = startNode.text; renderChoices(startNode.choices, "start"); else loadNode("start"); // re-sync weight display updateWeightUI(currentWeight); // add small effect // but careful: we need to clear any

/* effect badges */ .effect-flash animation: gentlePulse 0.4s ease;

// Set ending nodes without further choices (already done by having empty choices array)