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Fe Fake Lag Script -

local slider = Instance.new("TextButton") -- using button for simplicity, but you can use a real slider slider.Size = UDim2.new(0, 180, 0, 30) slider.Position = UDim2.new(0, 10, 0, 50) slider.Text = "Lag: " .. lagStrength .. "s" slider.Parent = frame

-- Apply visual offset (rubberband effect) local offset = realPosition - visualPosition if offset.Magnitude > lagStrength * 50 then -- if too far, snap a bit to prevent breaking visualPosition = realPosition - offset.unit * lagStrength * 40 end FE Fake Lag Script

-- Update real position every frame (actual server position) RunService.RenderStepped:Connect(function(dt) if not enabled then visualPosition = humanoidRootPart.Position return end local slider = Instance

-- Set visual position (client-side only) humanoidRootPart.CFrame = CFrame.new(visualPosition) * humanoidRootPart.CFrame.Rotation end) 30) slider.Position = UDim2.new(0

-- Fake lag: slowly catch up to real position visualPosition = visualPosition:Lerp(realPosition, dt * smoothness)

toggle.MouseButton1Click:Connect(function() enabled = not enabled toggle.Text = enabled and "Disable Fake Lag" or "Enable Fake Lag" end)

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